Rum is a tile based board game about pirates exploring the high seas, collecting treasure, and ensuring their crew has enough rum to avoid a mutiny. It was developed with a team of five students over the course of two semesters at Swinburne University of Technology, from March to November 2014. The game was later showcased at PAX Australia 2015 as part of the “Meet The Designer” event in the tabletop games area.
I oversaw the development of this project, was heavily involved in the design and specification of the rules, and was solely responsible for presenting it at PAX Australia. The first stage of development involved concept design over a period of approximately three months, during which we conducted testing and created several paper prototypes. The outcome was a design document and a pitch presentation.
Following this, the concept was brought forward to development, which involved revising the mechanics and rules, creating the art assets, and physical production of the board and playing pieces. The final product was a physical production which included a rule book, wooden tiles, a spinner, a deck of event cards, and ceramic player ships.